Method and Description |
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us.forseth11.feudal.api.FeudalAPICore.getKingdomByName(String) |
us.forseth11.feudal.api.FeudalAPI.getKingdomByName(String)
Kingdoms can change names, so this method is not suggested.
|
us.forseth11.feudal.core.Feudal.getNcpConfigs() |
us.forseth11.feudal.kingdoms.Kingdom.removeAllMembers() |
us.forseth11.feudal.core.Feudal.setNcpConfigs(ArrayList<Configuration>) |
Constructor and Description |
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us.forseth11.feudal.util.Potion1_10(Potion1_10.PotionType, int)
In favour of
Potion1_10.Potion1_10(PotionType, boolean) |
us.forseth11.feudal.util.Potion1_11(Potion1_11.PotionType, int)
In favour of
#Potion1_10(PotionType, boolean) |
us.forseth11.feudal.util.Potion1_12(Potion1_12.PotionType, int)
In favour of
#Potion1_10(PotionType, boolean) |
us.forseth11.feudal.util.Potion1_9_4(Potion1_9_4.PotionType, int)
In favour of
#Potion1_9(PotionType, boolean) |
us.forseth11.feudal.util.Potion1_9(Potion1_9.PotionType, int)
In favour of
Potion1_9.Potion1_9(PotionType, boolean) |